Accessibility · Vision

Vision solutions

Visual perception is the capacity to comprehend the surrounding environment using light within the visible spectrum; visual acuity is the eye's ability to distinguish shapes and detail at a given distance. When accessible features are missing, players with low vision can lose the thread of a story, and the motivation to keep playing socially.

Close-up of large blue and purple dome switches and white boxes with colored accessible buttons on an adaptive gaming demo table.
Real adaptive gear from a Rehab Arcade session — dome switches and accessible buttons.

Console-level solutions

System-wide features that apply across games: high-contrast modes, magnifier / zoom, text-to-speech and screen narration, larger system text, and color-filter options built into modern consoles and PCs.

Game-level solutions

In-game settings: high-contrast character/object outlines, adjustable subtitle and UI text size, colorblind modes, waypoint and guidance systems, and reduced visual clutter. The Last of Us Part II's high-contrast mode is a well-known example.

Trusted external resources

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