Accessibility · Motor control

Buttons & switches

Large, easy-to-press buttons can stand in for small ones, and switches can be triggered by almost any reliable movement — a head tilt, a breath, a light bite, a foot press. The job is to map a game's actions onto the movements a player already controls.

Large accessible buttons

Oversized, low-force buttons drop the precision and pressure a press demands, so a gross-motor movement can carry the action. They plug into an adaptive controller and map to any input.

Switch kits for controllers

Alternative activation

When a hand isn't the most reliable mover, the switch moves to the movement:

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Buttons come in every shape and size — test a few. The right choice depends on the movement a person controls best, and it often takes trying several. An occupational therapist can assess this and match the hardware to the player; our evaluation tools are a good starting point.

Back to motor-control solutions, or see mounts & positioning for placing these controls where they work best.

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